Learning C++ becomes much more engaging when you apply your knowledge to real projects. This book offers a unique approach to mastering C++ by combining theoretical foundations with practical game development. An excellent resource for those who want to learn C++ from scratch while also understanding how to use it in game development.
Download "Beginning C++ Game Programming", 3rd Edition today and start coding!
What Will You Learn?
- C++ fundamentals and object-oriented programming (OOP) principles.
- Using SFML to create 2D games.
- Implementing game mechanics, including animation, event handling, and physics.
- Code optimization and performance improvement in game projects.
- Developing a custom game engine using C++.
Who Should Read "Beginning C++ Game Programming", 3rd Edition?
- Beginners in programming. If you have no experience with C++, this book will help you learn it from scratch in an easy-to-follow format.
- Aspiring game developers. If you want to develop games and learn how to apply C++ to game development.
- Programmers switching from other languages. If you have experience with Python, Java, or C#, but you want to master C++.
- Students and educators. Perfect for programming courses and game development training.
More About the Author of the Book
FAQ for "Beginning C++ Game Programming"
Can I study this textbook without prior programming experience?
Yes, the author explains all concepts from the ground up, starting with basic C++ syntax and gradually increasing complexity.
What kinds of projects are developed in the book "Beginning C++ Game Programming"?
Readers create 2D games using SFML, including arcade games and turn-based strategy games.
Is this edition suitable for preparing for professional game development?
Yes, but it focuses on beginner to intermediate levels. For advanced game development, additional knowledge of Unreal Engine and other tools is recommended.
Are there code examples in the guide?
Yes, every explanation is supported by C++ code examples that can be applied immediately.
Can I use this book for general C++ programming?
Yes, it covers C++ fundamentals, but its main focus is on game development.
Do I need a strong math background to study this edition?
Basic knowledge of algebra and geometry will help in understanding game mechanics, but the author explains everything in a clear and accessible way.
Information
Author: | John Horton | Language: | English |
Publisher: | Packt Publishing - ebooks Account; 3rd ed. edition | ISBN-13: | 978-1835081747 |
Publication Date: | May 31, 2024 | ISBN-10: | 1835081746 |
Print Length: | 648 pages | Category: | Video Game Design Books |
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