Procedural Content Generation with Unreal Engine 5
The manual explores the creation of dynamic environments using Blueprints, C++, and algorithms to automate world-building.
Print length: 488 pages
Published: November 29, 2024
ISBN: 978-1801074469 (ISBN10: 1801074461)
Beginning C++ Game Programming
It is a beginner-friendly guide that teaches C++ through game development, covering essential programming concepts and practical game-building techniques.
Print length: 648 pages
Published: May 31, 2024
ISBN: 978-1835081747 (ISBN10: 1835081746)
The guide provides essential techniques and best practices for using programming to create engaging, interactive, and visually stunning games.
Print length: 536 pages
Published: February 13, 2024
ISBN: 979-8868801891 (ISBN10: -)
A definitive guide, offering updated strategies and insights for aspiring and experienced game designers.
Print length: 554 pages
Published: April 19, 2024
ISBN: 978-1032607016 (ISBN10: 1032607017)