Game Development with Rust and WebAssembly pdf

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Game Development with Rust and WebAssembly

Eric Smith


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"Game Development with Rust and WebAssembly: Learn how to run Rust on the web while building a game" by Eric Smith is a practical guide for developers interested in creating games using the Rust programming language and WebAssembly (Wasm). Rust, known for its performance and safety, combined with WebAssembly, offers powerful possibilities for building efficient and high-performing web applications and games that run smoothly in browsers.

This book provides a step-by-step approach to using Rust to build a game and compile it into WebAssembly, so it can be executed directly in a browser. The author covers not only the core game development concepts but also the specifics of Rust and Wasm integration, demonstrating how to achieve high performance and low resource consumption.

Eric Smith’s guide serves as a roadmap to cross-platform game development. Download "Game Development with Rust and WebAssembly" in PDF for free and start building your unique projects today!

Who Is This Book For?

  • Game Developers: Ideal for those who want to create cross-platform games that run in web browsers, leveraging the performance and capabilities of Rust and WebAssembly.
  • Web Developers: Provides insight into WebAssembly's potential, showing how to execute high-performance code on the client side.
  • Rust Developers: Helps expand knowledge of compiling Rust to WebAssembly and building applications that work effectively in the browser.
  • Beginners in Game Development: Offers step-by-step instructions for building games, starting with basic code and evolving to complex game mechanics, making it a suitable learning resource.
game development with rust and webassembly pdf free download
game development with rust and webassembly eric smith pdf free download

How Is "Game Development with Rust and WebAssembly" Different from Other Game Development Books?

This book stands out by focusing on the practical application of Rust and WebAssembly in web-based game development. Unlike general game development guides, it dives into specific aspects of integrating Rust and Wasm, covering topics such as code compilation, interaction with JavaScript, and managing game state on the client side.

The book thoroughly explains how to create game mechanics, optimize performance, and ensure smooth gameplay within the browser. The author emphasizes crucial aspects such as memory management and security with Rust, enabling the development of robust and efficient applications. The use of WebAssembly ensures high game performance and extends the capabilities of standard web applications.

Additionally, Eric Smith provides practical examples and tasks to solidify the concepts learned. This makes the book a valuable resource for developers looking to not only learn Rust and Wasm but also create fully functional games using these technologies. "Game Development with Rust and WebAssembly" is an excellent tool for mastering cross-platform game development and web applications.

More About the Author of the Book

Eric Smith

He is a Software Crafter at 8th Light with a deep passion for software quality and game development. As a consultant, he has led projects of various sizes, trained teams, and mentored numerous apprentices. Eric developed a love for Rust while learning it publicly on his Twitch stream at www.twitch.tv/paytonrules, where he live-codes games, including those featured in his first book, Game Development with Rust and WebAssembly.
A true polyglot programmer, Eric has led projects using languages such as Kotlin, Go, Ruby, and more.

FAQ for "Game Development with Rust and WebAssembly"

What are the main benefits of using Rust and WebAssembly for games?

Rust offers high performance and safety through strict memory management, while WebAssembly allows this code to run in the web browser, maintaining high speed. Together, they enable the creation of powerful, smoothly running games that can be launched on any platform with browser access.

Is prior knowledge of Rust required for this book?

Yes, basic knowledge of Rust is recommended. However, the author explains key concepts and provides sufficient detail, enabling even users with limited experience to follow along and build their own games.

What types of games are covered in the book?

The book focuses on developing 2D games, from simple games with basic mechanics to more complex ones with advanced interactions and animations. All examples are designed to showcase optimal performance using Rust and WebAssembly.

Does the book cover how Rust and JavaScript interact?

Eric Smith explains in detail how Rust and JavaScript can interact through WebAssembly, offering examples of function calls and data exchange between the languages to manage gameplay.

What tools and libraries are discussed?

The book covers tools such as wasm-bindgen for Rust and WebAssembly integration, as well as libraries for creating game mechanics and optimizing code.

Can the approaches in the book be used for other web applications?

Yes, the methods for compiling Rust to WebAssembly and interacting with JavaScript can be applied to other high-performance web applications, such as simulations and visualizations.

What performance issues does "Game Development with Rust and WebAssembly" address?

The book focuses on game performance optimization, improving rendering speed, and reducing memory consumption—crucial aspects for games running in a browser.

Information

Author: Eric Smith Language: English
Publisher: Packt Publishing ISBN-13: 978-1801070973
Publication Date: April 29, 2022 ISBN-10: 1801070970
Print Length: 476 pages Category: Video Game Design Books


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