I’m Jessica Turner, an iOS Developer with over 8 years of experience building mobile apps for iPhone, iPad, and Apple Watch. I hold a B.Sc. in Computer Science from the University of California, Irvine, and started my career during the early days of Swift, quickly transitioning from Objective-C as the language evolved.
iOS development is about much more than just building pretty interfaces - it’s about architecture, performance, accessibility, and keeping up with Apple’s rapidly changing ecosystem. I write reviews of iOS development books because I want to help new and experienced developers choose the right resources. From SwiftUI to Combine, from UIKit to Core Data, the right book can accelerate your understanding and sharpen your skills.
My Development Philosophy
Mobile apps should feel natural, perform beautifully, and be easy to maintain. I believe great iOS development is a blend of native design, thoughtful architecture, and continuous learning.
- Design architecture for testability and longevity
- Swift is expressive - write readable, safe code
- Don’t skip accessibility and localization
- Follow HIG (Human Interface Guidelines)
- Build for users, not just for App Store checklists
From UI to Deployment: iOS Apps I’ve Helped Ship
I’ve developed apps from the ground up, contributed to codebases with millions of users, and participated in App Store launches, refactors, and performance tuning. My focus includes Swift, SwiftUI, UIKit, Combine, and the full Apple development stack.
Highlighted Projects:
- WellTrack – Mental Health iOS App. Led development of a SwiftUI-based wellness tracking app. Integrated HealthKit, Core Data, and push notifications. Designed for privacy, offline use, and App Store compliance (HIPAA-informed design).
- ShopTote – eCommerce iOS Platform. Built UI in UIKit with modular architecture (MVVM-C), async image caching, and custom gesture-based interactions. Integrated Apple Pay, Firebase, and real-time analytics.
- SwiftQuest – Learning App for Developers. Created an educational app with gamified Swift coding challenges. Used Combine for reactive logic, and App Clips for demo experiences. Designed adaptive UI for iPhone and iPad.
- AirLog – Travel Companion for Frequent Flyers. Developed offline-first architecture with Core Data syncing, in-app purchases, and Apple Watch support. Focused on battery optimization and low-data environments.
- JessicaDev Tools – Personal Open Source Libraries. Maintains and publishes small Swift libraries (custom UI components, animations, and testing helpers) on GitHub. Used in tutorials and demo apps to support new iOS learners.
The iOS Stack I Use to Build Modern, Intuitive, and Scalable Mobile Apps
As an iOS Developer, I design and develop mobile applications that are elegant, performant, and aligned with Apple’s ecosystem standards. I work across the full app lifecycle - from wireframes and architecture to App Store release and post-launch updates. My workflow is focused on modular codebases, Swift best practices, and delivering exceptional user experiences through responsive, stable interfaces.
Below is a breakdown of the tools and frameworks I use regularly, and how I apply them in real-world iOS development:
Technology / Tool | Using Since | How I Use It in Practice |
Swift (UI + Foundation) | 2019 | My primary language for building all new iOS features. I write clean, modular Swift code using protocols, extensions, and value types for better maintainability. |
SwiftUI | 2023 | I use SwiftUI for declarative UI development, prototyping new features, and implementing animations and adaptive layouts efficiently. |
UIKit | 2017 | I use UIKit in legacy or hybrid apps for full control over views, navigation, and gesture handling - still critical for production-grade iOS projects. |
Xcode & Interface Builder | 2020 | I manage app targets, build configurations, and UI layout via storyboards or programmatically depending on team preferences and project scale. |
Core Data | 2019 | I use Core Data for local persistence, syncing, and caching layers, especially in offline-capable apps. I design data models for performance and reliability. |
Combine / Async-Await | 2023 | I handle asynchronous flows, data streams, and networking using Combine or Swift’s structured concurrency tools, based on the iOS version target. |
Alamofire / URLSession | 2018 | I use Alamofire for complex API layers and URLSession for lightweight, native networking needs - including retries, caching, and background tasks. |
TestFlight / App Store Connect | 2018 | I manage beta distribution, feedback loops, crash reporting, and App Store releases through Apple’s ecosystem with CI/CD support. |
From Xcode to App Store: Getting Started with iOS Dev
- Start with the book "Full-Stack iOS Development with Swift and Vapor" by Hem Dutt
- Focus on Swift fundamentals before diving into frameworks
- Build real apps - even if small
- Use SwiftUI, but learn UIKit too - it’s still everywhere
- Practice accessibility and Dark Mode support early
- Read Apple’s HIG and Swift documentation regularly
- Learn how to debug, test, and use Instruments
Straightforward Answers from an iOS Developer
What’s the best way to start learning iOS development in 2025?
Begin with Swift - get comfortable with the language basics: optionals, structs, enums, closures. Then start with SwiftUI for UI, as it’s beginner-friendly and future-focused. Build small apps (e.g., to-do lists, weather apps), and don’t be afraid to break things. I recommend SwiftUI by Example and App Development with Swift from Apple.
Should I learn UIKit or go straight to SwiftUI?
Start with SwiftUI to build momentum, but don’t ignore UIKit. Many real-world jobs and existing apps still use UIKit extensively. Understanding view controllers, Auto Layout, and responder chains will make you a stronger developer and prepare you for hybrid codebases.
What makes an iOS book truly useful?
It needs to be up-to-date, practical, and grounded in real apps. I look for books that teach project structure, design patterns (MVVM, Coordinator), error handling, and testing. A great book doesn’t just give you code - it teaches you how to think like an iOS engineer working in production.
How do you test iOS apps effectively?
I write unit tests using XCTest and functional UI tests with XCUITest. I also use mocks and dependency injection to isolate logic. Debugging with breakpoints and Instruments (for memory, leaks, and time profiling) is essential. A good test strategy combines coverage with real-world scenario thinking.
How do you stay current with Apple’s ecosystem?
I watch WWDC sessions every year, follow Apple developer docs, and experiment with new betas. I also read blogs (NSHipster, Swift by Sundell), listen to iOS Dev Discussions, and contribute to open-source projects that adopt new APIs early.