"Creating an RTS Game in Unity 2023" is a practical guide to building a real-time strategy game using the Unity engine. Author Cicanci Bruno shares a clear, structured approach tailored for developers who want to go beyond learning Unity and actually create a complete RTS game mechanic-from camera control to AI enemies.
This publication is updated for Unity 2023 and covers both technical aspects and architectural decisions required to build a scalable, optimized RTS project. This is not a general Unity tutorial-it focuses entirely on RTS game logic, including UI design, unit control, base building, and multi-agent systems.
Download "Creating an RTS Game in Unity 2023" in PDF for free if you're ready to move from theory to practice. This guide will help you build a game ready for scaling, release, and inclusion in your game dev portfolio.
Who Should Read This Manual?
This manual is for those already familiar with Unity and C# who want to dive deeper into complex game logic. It is especially useful for:
- Indie developers - Step-by-step RTS creation without heavy frameworks.
- Game development students - Learn real-world system structures and project thinking.
- Intermediate Unity programmers - Covers optimization, navigation, and AI behavior in RTS design.
- Developers transitioning from 2D to 3D - Understand terrain, camera control, and UI integration.
- Those preparing their first commercial project - Learn to structure code and UI for future scalability.
What Will You Learn From "Creating an RTS Game in Unity 2023"?
This tutorial helps you implement RTS mechanics into a full game application. You'll gain clear and reproducible development patterns, including:
- RTS-style camera and object selection logic
- Unit group control and command processing
- Resource collection and building systems
- Basic combat systems and AI enemies
- Scene organization, code architecture, component interaction
How Is This Material Applied in Practice?
The guide offers concrete templates and code examples you can directly use in your projects. It goes beyond theory and targets results. Practical applications include:
- Developing your own RTS game from scratch
- Prototyping strategy mechanics
- Enhancing RPG or tower-defense games with RTS features
- Integrating AI behaviors into different game genres
- Building a portfolio project to showcase for game development jobs
More About the Author of the Book
The Developer's Opinion About the Book
This book became my working plan for building an RTS game. It avoids unnecessary theory and thoroughly explains key components-from UI and unit selection to structures and combat logic. I especially appreciated the attention to detail. Camera control is implemented professionally with zoom and boundary handling. The enemy AI is also strong-the base system can easily be extended for various unit types and behaviors. If you’re completely new to Unity or C#, the book may feel intense. But for developers with basic experience, it’s a real asset. This isn’t just a tutorial-it’s an engineering guide to game dev. Download this publication if you want to move from courses to actual game development. It’s a working tool, not just another Unity read.
Sarah Mitchell, Lead Game Designer
FAQ for "Creating an RTS Game in Unity 2023"
Can this book be used to launch your own game project?
Yes, it’s ideal for starting your own RTS (real-time strategy) project. The author doesn’t just demo isolated features but offers a structured approach to building a full game-from unit control and UI to resources and enemy AI. All code is modular, well-commented, and easily adapted to your preferred theme-sci-fi, history, tower defense, etc.
Do I need prior Unity experience to understand this book?
Yes. This guide assumes you’re familiar with Unity basics-component structure, scene setup, the inspector, and scripting fundamentals like Start(), Update(), object interaction, and colliders. If you’ve built a basic platformer or arcade game in Unity, you're ready. Otherwise, some prep is needed to follow the book’s technical and architectural content.
Does the book include chapters on AI and enemy behavior?
Yes, enemy unit behavior is a major focus. Topics include patrol routes, player detection, attacking, retreating, group behavior, and aggression control. You’ll also explore finite state machines (FSM), event-based behavior, and decision-making systems. The examples reflect real game scenarios and are explained from a developer's point of view.
Can this guide be used in educational courses?
Absolutely. Each chapter is a standalone unit with a visible result-like basic unit control, resource systems, or maps. The material works well for online learning, internal workshops, or mentoring. Its engineering tone makes it suitable for both creative and technical educational programs.
Information
Author: | Bruno Cicanci | Language: | English |
Publisher: | Packt Publishing | ISBN-13: | 978-1804613245 |
Publication Date: | October 13, 2023 | ISBN-10: | 180461324X |
Print Length: | 548 pages | Category: | Video Game Design Books |
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